Aug 25, 2009

Batman: Arkam Asylum



You can't throw a Batarang without hitting hype for the new Batman: Arkham Asylum game. It's everywhere on the web, and seemingly for good reason. The game is getting rave reviews on every site, blog, tweet, and news outlet. If the photos and trailers I've seen for it are any indication, it deserves every bit of it.

AS far as I can tell, some of the best commentary on the game's release can be found over at Kotaku (as well as the Gametrailers review above):

Arkham Asylum relies on about 30% gadgets and 70% ass-kicking to get Batman through the twisted halls of Gotham's overtaken mental institution. The gadgets range from the familiar Batarang to the funky Cryptographic Sequencer that blows up electronic locks. The combat is a punch-and-kick throwdown that rewards you for combos and for final knockouts with spectacular slow-mo and zoom-in vision. Both function beautifully, and the latter provides so much entertainment, it gets its own gameplay section in Challenge Mode.


1 comment:

  1. It's fun. Dark, atmospheric, adult (like some of Batman's best graphic novles) but still a comic book. However, Commissioner Gordon has fallen victim to VGGH (video game growth hormone) just like RE5's Chris Redfield; he's as massive as a besuited Bats.

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